

“This just in: Lemmy user sole responsible for companies ‘Denuvobaiting’; more news at 11.”
“This just in: Lemmy user sole responsible for companies ‘Denuvobaiting’; more news at 11.”
They’re probably referring to “f”, not “Silent Hill”
Because they want to play games and have fun
UE doesn’t get “near rebuilt from the ground up every major release”, that would be an absurd waste of time and resources every time. It’s being updated and iterated over, just like how CE is.
The problem here is that you don’t like Bethesda games and jumped on the bandwagon of armchair developers using the engine as a scapegoat, ignoring the fact that many other mainstream game engines are just as old or more.
Creation Engine is the least of Bethesda’s games problems, it’s their game design that’s the big issue and the reason why thinks are so bleak.
No, just like how the current Creation Engine version is not the same as the first one from 20 years ago.
Unreal Engine is 26 years old. id Tech is 30 years old. What’s your point?
Also game very much recommends RTX 4000 series or better with frame gen turned on.
Capcom straight up recommends frame gen to get 60 FPS, which is not what the current frame gen tech was made for, it’s ridiculous how bad this game runs
The issue there is 4K, even with upscalers it’s a massive rendering job for GPUs. Realistically, only the 4090 and 5090 could run in high settings at 4K (with or without upscaling). I had a 4K monitor with my 7900 XTX and decided to dial back to 1440p (and got a n OLED screen too) so I could run my games at max on 120 or 144 FPS, because at 4K I would get anything between 50 and 100 fps with a mix of high and medium settings
I think Avowed is the smoothest (strictly comparative) game on UE5 I’ve played in a long time. I get 120fps locked on epic and no shader compilation stutters (1440p, 7900XTX and 7800X3D, FSR quality) outside of cities. As soon as I enter a city and move my camera/character, it dips to 50fps with my GPU barely being used and CPU spiking, which really doesn’t make much sense to me considering the aren’t a lot of NPCs in town and they don’t move/have routines
The engine itself isn’t the problem developers just don’t optimize shit because they aren’t given the time/derective to
The same can be said for CE2.
While the Creation Engine can be limited, the issue with Bethesda games is not the engine, but their development and direction
How is that a dick move? Bethesda (and other companies) don’t owe anything to the very small community of modders of their products, and they certainly aren’t doing this rumoured remake out of spite for the Skyblivion team.
Leaving the board of directors is pretty much as giving up ownership rights. He has nothing to do with Bluesky anymore and he makes us sure he doesn’t want to.
Jack Dorsey has nothing to do with Bluesky
It doesn’t matter if it’s a “far more organised approach”, logseq simply doesn’t fit many types of workflows for note taking.
logseq is a zettelkasten program; Obsidian is a text editor
I’ve been with them since the first alphas, and no, the mobile and desktop apps, and the server implementation were never open source, only the mautrix and beeper bridges. Nothing has changed with the new apps, and the local bridges (that run in your phone with the app) will also be open sourced on release.
The beeper apps were never open source to begin with, but all the bridges are and will continue being.
They were required by law to give out whatever I formation they had, which is barely anything. Proton (and other similar services) aren’t exempt from the law, despite what you may think.
Hey look it’s the bandwagon that thinks privacy focused services are above the law and talk smack about those when they follow the law
Gamers massively overstate minor inconveniences. TAA smearing, upscaling artifacts, VA ghosting and blooming, ray tracing noise, all of that you get used to it on a day or two and never notice it again but leave it to the gamer to go on a crusade like their lives and the world are doomed because of it
https://github.com/bluesky-social/atproto
Open source under a dual MIT and Apache 2.0 licence