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Joined 2 years ago
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Cake day: June 10th, 2023

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  • That’s relying on them having the political will to do more than half-ass it. Let’s be real, everyone loyal to trump is loyal for one (or more) of three reasons:

    1. They directly profit from the loyalty
    2. They believe it will help them realize their career ambitions
    3. They believe they can use him to ultimately achieve their own private ideological ambitions

    These are the same reasons people joined the first Trump administration and literally none of them are attempting to join his second administration meaning they were not able to realize any of their goals through Trump (or they were shown exactly how far they could go before they found the line they could not cross)

    Simply put, it’s not an environment conducive to actually realizing policy goals in any incredibly complex interconnected web. The last trump administration tried to block China from international logistics and instead made logistics more robust (and helped the Mexican economy by accidentally encouraging significant investment in manufacturing and logistics there) and got completely deadlocked by infighting when they attempted to realize their wet dream of “repealing and replacing” Obamacare/The Affordable Care Act. I’ll be extremely impressed if a trump Administration manages to actually achieve a meaningful disruption of the Internet, especially with how the rest of the world largely refuses to support his policy goals



  • I think you’re misunderstanding what people are saying. The author of the article is clearly trying to say that major video game studios should stop focusing on high fidelity games, making unrealistic statements about market demands (let’s be real, that’s not how people select what games to purchase. The art style is certainly a factor, I’ve not played games with art styles that don’t jive with me and I’ve certainly had gaming experiences elevated by brilliant artwork, but regardless of art direction, of the gameplay isn’t for me I’m not going to play it) and honestly it feels like the author was told to write an article to support the title rather than reporting on actual industry trends or providing real criticism ongoing industry trends. The entire argument the author is trying to make falls over when you consider any market segment other than the AAA developers


  • I think the worst part is the author even points to freaking Minecraft and Roblox, both were indie titles when they first launched, and also compared triple-A titles to a live service game and Epic’s tech-demo-turned-Roblox-clone.

    Honestly it reads more like they set out to write an article supporting a given narrative and carefully tuned their evidence to fit that narrative.

    How about some studios that aren’t hurting and don’t fit that narrative? SCS software which makes Euro Truck Simulator 2 and American Truck Simulator hasn’t released a new game since ATS’s launch in 2016 because their business model is to keep selling DLC to the same customers, and invest that money in continuing to refine the existing games. Urban Games has openly stated they exist solely to build the best modern Transport Tycoon game they can, releasing a new iteration every few years with significant game engine improvements each time. N3V Games was literally bought out by a community member of one of it’s earlier titles when it was facing bankruptcy and simply exists to refine the Trainz railroad simulator game. Or there’s the famous example of Bay12Games which released Dwarf Fortress (an entirely text mode game) as freeware and with the “agreement” that they’d continue development as long as donations continued rolling in

    The answer isn’t a move to live service games as the author suggests, nor is it to stop developing high fidelity games but simply to make good games. Gaming is one of those rare “if you build it they will come” markets where there’s a practically infinite number of niches to fill and even making a new game in an existing niche can be extremely successful whether that be due to technical differences, design differences or just differences in gameplay. RimWorld, Dwarf Fortress and Banished all have very similar basic gameplay elements but all can exist without eating eachother’s market share because they’re all incredibly different games. Banished focuses more on city building, RimWorld focuses on story and your colonists ultimately escaping the godforsaken planet they’ve crashed on, and Dwarf Fortress is about building the best dwarf civilization you can before something ultimately causes it’s collapse (because losing is fun!)












  • SSDs won’t hold data for much longer compared to HDDs

    Realistically this is not a good reason to select SSD over HDD. If your data is important it’s being backed up (and if it’s not backed up it’s not important. Yada yada 3.2.1 backups and all. I’ll happily give real backup advise if you need it)

    In my anecdotal experience across both my family’s various computers and computers I’ve seen bite the dust at work, I’ve not observed any longevity difference between HDDs and SSDs (in fact I’ve only seen 2 fail and those were front desk PCs that were effectively always on 24/7 with heavy use during all lobby hours, and that was after multiple years of that usecase) and I’ve never observed bit rot in the real world on anything other than crappy flashdrives and SD cards (literally the lowest quality flash you can get)

    Honestly best way to look at it is to select based on your usecase. Always have your boot device be an SSD, and if you don’t need more storage on that computer than you feel like buying an SSD to match, don’t even worry about a HDD for that device. HDDs have one usecase only these days: bulk storage for comparatively low cost per GB