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Joined 2 years ago
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Cake day: June 15th, 2023

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  • Thats true, but art and code are almost completely different. Nobody puts in their personal emotions into the code they write. Nobody feels personally attached to that code, as there is no personal connection to it other than “I wrote it.”

    That’s not true of art. The parts of a game that are not mechanical (mechanical being code, gameplay design, the “ugly” stuff, if you will) are often created by people that put their own personal emotions, feelings, and other such things into the art. It has a part of them, often deeply personal that perhaps nobody else could understand except for them, and thus having to let that go can be incredibly challenging. Though a professional artist accepts that this may happen someday with their work, when push comes to shove it is generally not easy for them to completely walk away from it. It becomes effectively, from an emotional standpoint, like their child.

    I am not saying it hurts more or less than no longer working with someone else, only that the artists that created the art are definitely not feeling good about having to walk away from it and never being able to work on it again.







  • Digital Foundry are nowhere near any better than TI, if that is your implication. If you think TI doesn’t know what they’re talking about, then youre in for a world of pain learning what DF doesnt know. In their early years, like pre- RTX 20XX GPU release, they were pretty good. Seemed knowledgable. But now its pretty clear they get paid to shill products instead of talk about actual problems. I mean, they are owned by IGN now.

    DF loves to talk about DLSS and TAA being good for gaming (LOL) and then they show video clips and its all just CyberPunk 2077 with little to no camera movement. Curated clips to specifically NOT showcase most of the problems of TAA and DLSS. TAA and DLSS specifically suffer with mdeium to fast camera movement, and they should show clips of this to demonstrate any “improvement.” However, this would be damaging to their business partners, so they will never do that.

    DF compared Anthem on PS4 and Xbox One X, complaining that the Xbox version ran at a lower framerate, except they failed to mention (probably because they didnt know) that the PS4 version runs at 1080p and the Xbox version runs at 4K.

    They have often shown “gameplay” footage of a specific platform, and then the footage literally shows input prompts for a completely different platform. (Darksiders III “Switch” gameplay showing PlayStation Circle button prompts, for example).

    They actually said the phrase “smooth 30fps.” I am not kidding. Nothing about 30fps is smooth unless you are comparing it to a framerate below 30fps.

    Digital Foundry puts out videos that contain entirely wrong information. Like when Digital Foundry said that RedOut on Xbox One X only runs at a fixed 1080p resolution, which was so wrong the actual developers of the game actually had to tell Digital Foundry how wrong they are.

    They are the UserBenchmark of TechTubers.

    Whether you like or don’t like Threat Interactive, I don’t care. I dont really like his attitude, personally. But Digital Foundry is worse, and everyone should unsubscribe from them.




  • I know this looks pro-consumer, but coming from Nintendo I just knew it was anti-consumer.

    With this, I expect that the DRM will be more restrictive, meaning you can no longer install the game onto multiple consoles anymore. Currently, the game can be launched and it performs an online check to make sure you can actually run the game, but you can bypass that by just turning off internet connectivity on your “primary” Switch.

    This is a direct removal of that. This is also a good example of why buying physical is still better than buying digital, as not only are the prices often lower especially with time and store sales, but also you ar enot limited to only two weeks of lending.









  • When Dead By Daylights matchmaking system prioritizes getting you into a match faster instead of getting you into a balanced match, and matches you with less than 100 hours of playtime as Killer into an “Unemployment Lobby” of a 4 goblin pre-made with 50k combined hours ready to bully you for 55 minutes:

    (Ask me how I know this lol)