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Cake day: June 16th, 2023

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  • I’ve loved most of the Final Fantasy games. But the PS1 games (the golden era) were the worst about this.

    Pre-PS1 typically required more thought. You had to balance magic use, item use, and of course melee. But even then you had to debate whether to spend a turn reviving your healer or try to get the victory before a team wipe.

    Post PS1 you had X’s rock paper scissors battle. You had to figure out who could attack who. It wasn’t too complicated but it forced variety.

    XII streamlined the auto attacking and allowed you to focus on the exceptions (enemy weak against fire, use silence, cure). That could be automated too, but I liked to handle that myself.

    XIII & XIII-2 forced you to balance your jobs/classes constantly in battle.

    Lightning Returna, XV, and XVI were real time.

    Tactics was PS1, but it definitely required more than just attack.

    The PS1 games, for the most part, could be dominated with “press X”. Most of the strategy took place outside of battle.











  • I liked a lot about the original. I thought the real-time, turn-based fighting system was going to take over as the new fighting system going forward to replace the ATB as the go-to, and I was happy about it (XIII and XV would have been better for it).

    The remaster raised the game to its full potential imo. Having jobs is so much better than free-for-all. And getting rid of the Zodiac Spear disqualification treasure chests is just good on my psyche.