

Absolutely, still rather rare sight!
The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.
Absolutely, still rather rare sight!
Ascii graphics in 2025? Bold, but I like it.
I’m fairly sure downloading/preloading shaders is a thing only for steamdeck, as the compilation result is different based on hardware & driver versions. Only “fixed” target valve has is steamdeck.
edit: actually, I might be combining two different things in my mind. Steam has downloading precompiled shaders for games for steamdeck, but has the preload/precompiling option for other systems?
Turbo was on by default
while true, BUT: everyone I knew at the time, who had turbo buttons on their systems, told me that it made the computer faster and could lead to the computer breaking if it was left on all the time. So they just had the turbo off :|
I’ve been told this kind of belief was VERY common.
Still no launch date but there’s a demo! I know what I’m doing tonight.
You are entirely responsible for me wasting this weekend grinding DRG:S.
This one is pretty darn slick, thank you / [some degatory slur of your choice here] for giving me the push to get it.
I have played Pathfinder: Kingmaker and Wrath of the Righteous, and ran out of motivation with both. I don’t remember either that well, it’s been quite a while since I played them, but I feel like Rogue Trader does share similarities with them. Overall… I do like the game, but man if it doesn’t require me to force myself to play it occasionally. 40k vibes are great, dunno if I’d care about the game if it wasn’t 40k.
I got to admit the warping between systems and exploring planets does get a bit old. I’m sure not all of it nescessary, but if it’s there, I gotta explore it, damnit. Most planets are just there to be scanned and they might have a spot where you plant a moneymaker. Some planets have some small area to walk around and do some skillchecks and most likely have some skirmish for small-ish rewards.
Plot areas are pretty big and have (usually) several moral compass tests, which are basically: “nah, let’s not kill everyone, everyone has good in them”, “I’m gonna burn you alive because religious reasons”, “give me your possessions and you might live”.
One that really makes my head explode is when your group spots a floor trap. If you don’t carefully walk each member around it, literally everyone will step into it otherwise. And there’s A LOT of these traps, though admittedly vast majority of them can be directly defused.
ooh, that’s a good list! Thank you for pointing it out! Bookmarked with violent intent.
I take there’s permanent unlocks/stat improvements/etc? Is gear permanent or per run? Surely the dwarves don’t enter the levels unprepared? :D
To me Vampire Survivors started to get a bit obtuse with some unlock requirements (have skills x, y, z, survive this certain level this long, be at this exact place, possibly with a character C, have the hand towel on second hook… etc). I’d assume DRG:S is a bit more straightforward?
Have you perhaps played Soulstone Survivors - it’s the one I’ve played the most, unlocked everything apart from some hidden/masked achivements? If you have, how does DRG compare?
ooh, DRG:Survivor has been on my wishlist for quite a bit. How does it fare against other survivors games?
I keep hearing the early game unlocks a lot of stuff but at some point it grinds to a halt, dunno how true that is. Thoughts?
I don’t play CS, but…
I dunno, bit better, bit worse, little bit of column a and b. To me this reads like “surprise-fomo-store”: congratulations, you found the rarest of things, good job, now fork over this months rent money, you’ll probably never get this lucky again!
Sure, you don’t need to pay, but same argument applies to lootboxes in general.
The prices of these rarer items are just silly. TBH.
Unnamed Space Idle, kinda seems like I’m pretty much at the end of currently available content. Haven’t maxed out all the things, but it doesn’t seem like there’s much left after this. Though I do suspect that unlocking/maxing out the thingies I’m working on might take quite a while, could be the game gets some content update before that happens.
Rogue Trader. No idea really how far I’m into the game, I enjoy the setting, story… it’s just that the gameplay is maybe a bit tedious-ish. At first it seemed awesome when I got my ship and was let loose in the nearby systems, but I can’t help but to feel it’s the “Mass Effect’s planet scanning” again… at least there’s no Mako. I am playing on pretty much baby-mode just to get around the combat, as I’ve felt that’s been pretty tedious in other games from the same company.
Wasn’t that ue5 game as well?
Do other games recompile shaders after changing settings? Surely not? At least I can’t say I have noticed anything like that.
it gets weird when there’s multiple software layers. each one has their own env’s, dxvk, proton, nvidia, and then there’s the few random 3rd party ones (eg. libmimalloc if you want to tinker with memory allocation options)
it gets messy.
tbh, I did the exact same thing, but came across that documentation today and realized my error… :P
hope it works!
AFAIK: PROTON_ENABLE_NGX_UPDATER=1 doesn’t update the dlss version/dll files, just some game-specific profile settings. You’d still need to replace the .dll files if you want newer/different dlss files.
https://github.com/jp7677/dxvk-nvapi/wiki/Passing-driver-settings#ngx-snippet-updates-and-preset-overrides - at least the documentation here only talks about some snippets that envvar allows updating
I don’t have the game, but maybe it ships older dlss dll or uses some shit preset? I usually just replace the game dll with latest one from TPU (https://www.techpowerup.com/download/nvidia-dlss-dll/) and slap an env var to force transformer model DXVK_NVAPI_DRS_NGX_DLSS_SR_OVERRIDE_RENDER_PRESET_SELECTION=RENDER_PRESET_K
(as per: https://github.com/jp7677/dxvk-nvapi/wiki/Passing-driver-settings) (EDIT: render_preset_latest
could work too, but last I heard K was latest, and the “newer ones” aren’t actually used yet, dunno of render_preset_latest
actually uses those or K)
seems to work in the games I play, but, YMMV.
edit: might need DXVK_NVAPI_DRS_NGX_DLSS_SR_OVERRIDE=on
as well.
…and I might even have the hardware to run the average Unity 5 game.
Unreal Engine 5, surely? As that’s what it is. Unity 5 was apparently released back in 2015.
But, yea, BL4 is a “wait for ~20 €/$ sale for the ultimatebundle with all the dlc”. Haven’t really felt the need for BL since Pre-sequel killed it for me. Got BL3 on sale and… eh, it was kinda stuttery mess as well, when I played it.
a bit later Sierra adventure game “Leisure Suit Larry 7” has both: mouse point & click AND text-parser. Though it is only really required in few places where you either need to ask about something not offered in the dialogue options, or figure out a clever verb for doing something (some are easter eggs and funnies, can’t really remember what else needed custom verbs typed in, fairly sure there was some).
In any case, the game isn’t for everyone’s tastes, it is goofy/juvenile/immature/naughty/“adult”, but overall more on the side of comical/cartoony and not really a “sex game”, even if getting laid is the goal for Larry.