

Halo 2 Anniversary, though…!


Halo 2 Anniversary, though…!


Do you work for Aspyr or something?


Kind of like an open-source Evercade, then?


But if you know what you’re doing, you can do a better job than the “AI”…??? This is a weird argument


I have always maintained that Infinite would have made SO much more sense if it’d followed on directly from 3.


eekum bokum


Are you sure? Doom was GPL’ed in 1999.


Super Mario 64


Hell, I was playing N64 on the school computers in 2008.


What’s a roguelike if not inexplicably difficult?


Dunno. I feel like if you’ve used an image from a reputable source under the proviso that you’re licensed for it, and it turns out you’re not… you may be able to blame Unsplash etc. and just swap the image out.


Unsplash, Freepik, Pexels, and countless other sites exist where you can get free images with clear licensing.


Oh I see - I don’t know why, but I assumed this was a new game.


Oh no, we’re getting to the point where PS2-era visuals are considered low-poly??
Okay, my actual thoughts are thus: The original game looked bad. I don’t think there’s any denying that. But: at least it was consistent, and it had a style to it that it kept hold of throughout. There was a real opportunity to properly overhaul Deus Ex with the remaster, but they’ve instead settled for Xbox 360-era models, while keeping the stiff animations from the original, and throwing ridiculous amounts of harsh lighting and bloom around. It doesn’t look like Deus Ex any more. What they should’ve done is taken some cues from Human Revolution and used that to inform the design. (Hot take maybe)