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Cake day: June 9th, 2023

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  • That’s the thing, I was careful about my wording; “if their only intention is to step up to a higher object”. If I tell someone to get on top of a cement block, their impulse won’t be to do a parkour jump where they’re tucking their legs, they’ll likely use their hands to lift themselves up. They wouldn’t even think of their action as a “jump”. When people press the spacebar in a video game, the intent is clearly to get higher onto the thing in front of them, it’s just most games choose not to express the particular actions a human does to do that (much like how we dropped Tomb Raider’s approach of manually holding a button to grab onto ledges)

    In DRG, the way they differentiate intention is with the direction you’re looking - you can only mantle onto platforms you’re looking towards. So, you wouldn’t get many occasions where you’re dodging sideways and accidentally get on a platform.

    In DOOM Eternal, they got rid of crouch, and put the grenade launcher on there. G was changed to toggle between your two grenade types. In Deep Rock Galactic, Ctrl uses the player’s laser pointer, a tool for communicating to teammates that doesn’t really impact gameplay. Having a free keybind offers a number of ways to enhance or simplify the game; if they wanted to go for simple measures, it could be a context-sensitive VO button, like spotting out enemy players.


  • You and I might do it as a connected reflex between the space key and ctrl key to always get a higher chance of reaching a ledge with no drawbacks, but it makes no digetic sense. People in real life don’t do a squat mid-air if their only intention is to step up to a higher object.

    FPSes of both the realistic and cartoony variety have been introducing step-ups as a way to simplify movement for a long time. Examples: DOOM 2016, Deep Rock Galactic. It also means that they can connect other important game functionality to the Crouch button if that keybind just doesn’t do much for the intended gameplay.




  • I don’t remember there being any textual dialog in the game except for a few portions of the manual, so I’m not sure what you mean with the central temple. Its main activation comes from both towers, and as someone said, the first simply requires a short trip through a forest and beating a large guard; but the second requires a VERY long path.

    West Tower

    (Assuming north is up/left and south is down/right) You’ll be slowly working your way south down the hill of the main region (not on the first stairs you came up) to unlock more of it and find your shield. But, the path to the west tower requires you to actually travel west past the edge of the first map, out into a wetland area with thin walkways. There’s another boss before you can reach the tower itself.















  • Full Metal Furies is a very fun “beatemup-style” game very much focused on unique character abilities and cooperation. The writing is very funny, and each character operates very different. Currently $5.

    Oh, and on the topic of coop games with primarily female casts: Assault Android Cactus is a lot of fun even for people who haven’t played games much. Rather than use a teammate reviving mechanic, players can pick themselves up - but everyone is fighting their timer to complete the mission before their batteries run out. Levels are quick and chaotic. $5.


  • The Sexy Brutale is a fun Groundhog Day puzzle game set in a casino where you must sneak around to prevent the staff from murdering the guests. The story seems insignificant but becomes astounding towards the end. It’s currently $5.

    Unmetal is a very fun Metal Gear parody that isn’t totally lax with its writing - maintaining just enough serious tone to keep you invested and break your expectations when it uses the storytelling format to throw you for a loop. Currently $4.

    Homebody is another Groundhog Day puzzle game, also about preventing your friends from being murdered - but with a very different tone. Creepy at times, and requires a slow unraveling of every one of the mansion’s puzzles. $5

    Tyrion Cuthbert is an astoundingly-done indie take on the Ace Attorney format, set in a fantasy universe with its own magical rules. 5 full cases, with some big character moments in the later ones. Currently $10.

    Near Death is a short horror game based on surviving arctic chill at an abandoned base at night. It feels much like an indie game version of The Martian, especially when you contact personnel that can give you tips but can’t send a rescue party. Currently $2.