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Cake day: June 20th, 2023

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  • There are tons more applications in the workplace. For example, one of the people in my team is dyslexic and sometimes needs to write reports that are a few pages long. For him, having the super-autocorrect tidy up his grammar makes a big difference.

    Sometimes I have a list of say 200 software changes that would be a pain to summarise, but where it’s intuitively easy for me to know if a summary is right. For something like a changelog I can roll the dice with the hallucination machine until I get a correct summary, then tidy it up. That takes less than a tenth of the time than writing it myself.

    Sometimes writing is necessary and there’s no way to cut down the drivel unfortunately. Talking about professional settings of course - having the Large Autocorrect writing a blog post or a poem for you is a total misuse of the tool in my opinion.




  • I think that’s exactly what’s needed, something that makes it mainstream without compromises. For example, if it came as standard with the PS6 and people could use it with all their games such as call of duty.

    I don’t see what could be the tipping point that makes this happen; Sony certainly isn’t going to bundle a headset with the PS6, although I wouldn’t be surprised if Nintendo eventually tried something like this. What I know is that a legless version of the Wii avatars or a $3000 headset that requires you to carry a battery in your pocket wired to your head ain’t it.







  • Two notes on this as someone who works in the sector.

    It’s “completely normal”, but only if you’re not having a full time driver for each vehicle, which is what the article sounds like… Then the vehicles wouldn’t be autonomous, they’d just be teleoperated.

    And the second part, why is this an industry standard and why are investors ok with it? Imagine you have a product (robotaxi) that is autonomous but can’t deal with absolutely everything on its own (not even Waymo is that advanced). The key component that you need to build into the system is the ability to come to a stop safely, and be recovered remotely. Then these “teleoperators” can recover the vehicles if/when they fail, and given a sufficiently low failure rate, you can have one operator for each X vehicles. Even if this is more than “0 drivers”, having 1 driver per 10 vehicles is a massive cost saving. Plus zooming out and thinking of other things than robotaxis, there are sectors like mining where they don’t care (that much) about the number of drivers - their primary goal is to have the drivers away from a dangerous mine. They can save money from simplifying operations that way.


  • Not disagreeing with you necessarily, but ADHD also fits the bill. I’m very much a happy person at the moment, I wouldn’t change anything in my life, yet I subscribe to what OP says. Games are too long, too boring to grab my attention long enough.

    I managed recently to complete GTA V because I found the story hilarious, and I only managed that by skipping all side missions. That’s the only long / AAA game I’ve managed to finish in recent years.

    What helps me is understanding that if I get 5h of enjoyment out of a game rather than getting to the intended 50h playtime, that’s also valid. 5h of fun also counts as fun and this is a game, not work, so there’s no pressure to finish it.


  • Jrockwar@feddit.uktoTechnology@lemmy.worldDo 10% of developers do *nothing*?
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    2 months ago

    I’ve seen this claim recently and it’s rubbish.

    Yes, if by “nothing” we mean writing next to no code, because they’re busy either:

    • architecting software solutions, as they’re knowledgeable enough that they should be doing this instead of writing code
    • understanding a lot of what is going on in components and/or the system so that when there’s an issue they say “oh, this is likely because of X” and the resolution takes days instead of weeks.

    I.e. yes, there is a percentage of developers who we pile other tasks on and they don’t get to write code.

    My experience is that the more knowledgeable developers get, the less code they write.

    Then neurodivergent peeps are different - an Autistic dev might be super knowledgeable and happy writing unit tests because they don’t enjoy the uncertainty of large problems, or an ADHD developer might have a large system-wide view but write what seem like small contributions.