It can’t be that easy. PEGI says that games containing gambling (real money or not) are rated with PEGI 12 to 18. So there must be something else to the game that led to this rating.
It can’t be that easy. PEGI says that games containing gambling (real money or not) are rated with PEGI 12 to 18. So there must be something else to the game that led to this rating.
Then he shouldn’t have asked a question if he isn’t open for answers. If an answer is obviously wrong or dismissive of some important detail I would understand it. But if the complaint is It’s not a one-click-fix or I don’t understand what you’re talking about then that’s the best way of not learning anything and not solving the problem.
On Android you have to disable the use of Private DNS (or something like that) in the WiFi settings. If this is enabled it will not use your WiFi’s broadcast DNS, but a predefined one. The reasoning behind this (you can believe this or not) is so that on public WiFis your DNS queries cannot be tracked or manipulated by setting up a local DNS.
I can imagine there is something similar for iOS.
If this only affects some apps then they have decided to hardcore their DNS servers. The only thing you can do now is to identify these and block the calls, but this may also break other stuff if the servers are not only used to resolve ad URLs.
The project is focused in Poland, but for a project of this scale it is common (and reasonable) to distribute the workload. So I’m sure there will be parts of it being done in the US.
According to Steam the top 3 are:
But that of course does not include the games not running from Steam and pre-Steam games. So World of Warcraft is somewhere in there too. And the final Top 1 must be Transport Tycoon Deluxe (even if you don’t include OpenTTD).
Because you can game it?
To be honest: After visiting both the US and China I was way more concerned after my US visit that my phone may have been compromised.
Using a VPN was no problem for me in China, but it has been a few years since I’ve been there.
Unified state shouldn’t be much of a problem for static web hosting.
I use tt-rss in combination with FeedMe on my Android.
That would be a horrible experience: You sign up (even if it’s just for a dollar) and then you would have to wait a month until you can play the new stuff. This way they are still giving away the single player campaign and one month of multiplayer for a fraction of the original price. If you want to buy the game it might even be cheaper to sign up and buy it with the included discount and then cancel again.
Titanfall 2: You have a titan as a companion for most of the game (there are segments where you’re on your own though). And it’s a fantastic single player campaign.
So what he’s saying is he decided not to do it. That’s all you have to know…
I believe kill is the wrong verb…
I think you have realized that every comment here was about your decision not to use Git. I don’t think there is much more to say about this…
You don’t have to. Absolutely not.
But: As a potential user it provides some additional features your solution lacks. I can easily fork or clone your repo and change things if I need to. If I think it benefits the project I can easily offer these changes back to you, if I don’t I can still profit from future development on your side and incorporate my changes into it. I can very easily check what has changed between two versions without relying (trusting) your changelogs or performing a manual diff.
But most importantly it is a matter of trust. Not so much trust in your intentions and the possibility of malicious code (Git won’t prevent that), but it obfuscates your code unnecessarily making it harder to continue if you at some point decide to stop maintaining it or even detect vulnerabilities as it is not easily accessible without knowing where to look for it.
I like the idea, but may I ask why you don’t use a version control system like Git (or anything else that fits your needs)?
So he didn’t claim even half of them?