

I’m interested in trying everything the man does, Katamari is such a gem. Probably the best game in the “genre” of replayable stage-based games.
I’m interested in trying everything the man does, Katamari is such a gem. Probably the best game in the “genre” of replayable stage-based games.
Obviously, you go to their account and calculate your own metric of worth, something like (days since register + posts + upvotes of 10 most upvoted posts). Of course, the metric should be designed to increase your own relative worth.
/s
Greenlight was almost universally hated by devs. It could be easily gamed by abusing your popularity or by simply using bots. It prevented actual indie devs from ever releasing finished games while a lot of greenlit games didn’t even release.
It’s been so long since Odyssey and we’ve just had Totk, I’d guess another 3D Mario is likely their S2 ‘killer app’. Could be Legends Z-A or Metroid Prime 4 too, both of which would be cross generation. However, I’m not exactly dying to get my hands on any of these either way, especially not Pokemon.
Well, no, once a Monster Hunter game releases on the S2, my partner makes me buy one.
I could get something else, assuming cross play exists, but the only exclusives across all platforms I care about are games made by Monolith. So, at some point I’ll need the S2.
Hopefully, I won’t have to get the console for several months - if not years. Nintendo’s launch titles usually aren’t anything to write home about. BotW was a notable exception in recent memory, but was also available on the previous generation.
I know multiple people who complain about every release and then buy it, preferably both versions. A few even complaint there’s no third edition to buy anymore.
If anything, GF could reduce their quality even more.
No, I don’t think so. They are just different and people don’t like change. For context, I’m a massive JRPG fan and I’ve played: 1, 2, 4, 5, 6, 9, 10, 12 and 15. And of course tons of spin-offs. Planning on playing 7, 8 and 13 - don’t care for MMOs and 16.
Out of these, I love of course the obvious early ones: 4 and 6.
However, 10 is my favorite overall. It has the most solid gameplay (fuck ATB tbh) and a great story, even though we sideline Sin way too much for Seymore who I don’t care for. It’s biggest problem are the minigames though, I hate Blitzball and especially the Cloister of Trials.
9 could be better, but the steam version crashes so much I didn’t get to finish it.
Now, after 10 we got a lot more experimental:
12 was fun but had massive problems. It’s biggest was the autobattle mechanic alongside the speed up in modern releases. You basically don’t play the game and you don’t even strategize. It’s always faster to sprint a few minutes around the map and get back with more levels which ultimately killed any interest I had in the battle system. But I dislike programmable party members in every game, so your milage may vary. The world building on the other hand was awesome.
15 was a great game. I think it’s reception isn’t wrong necessarily because of how much it differs from trailers and such. However, I played it years after release and without having seen a single trailer. I had a blast throughout. The writting is among FF’s best, not because it’s such a great story, but because the relationships between the main party are so strong. I even liked the battle system - it’s different and has a lot of potential, I think. It’s biggest failure is that you need to watch a series, a movie and read lots of other material to grasp the story - a lot of it isn’t in the game.
16, I can’t say much about. I’m honestly not very interested in basic medieval fantasy settings, they’ve stripped out the RPGs mechanics and quite frankly I just don’t own a system I could play it on. Maybe I’d like it after all, I don’t know.
My vote goes to Dragon Quest. Early gaming was dominated by JRPGs like DQ, Final Fantasy or Chrono Trigger. Pretty much every modern game has RPG elements. While there are earlier RPGs, DQ popularized them and invented the JRPG.
Of course, literally speaking, the first game ever is the most influential - therefore Tennis for Two.
I don’t think I can stomach the plain YuGiOh simulators from back then. It’s quite boring, especially after having played the modern game. I do think it’s worth getting at a dicount for the weirder ones though.
However, I’d buy a collection of all their weird 3D games in heartbeat. Forgotten Memories, Kingdom of Illusion, Duelists of the Roses and so on.
I don’t think the mainline games will change anytime soon, just like they didn’t adopt the battle styles of the last Legends game.
Like, don’t get me wrong, I think the idea they are going for is good. But I also think it does look really clunky and would kill the PvP scene.
Personally, I’d go for a turn based and position based approach like Like a Dragon or Dragon Quest are experimenting with.
I love almost everything about this, apparently 100h+ in Infinite Wealth was not enough for me. Although, having discovered Like a Dragon only because of their switch to turn-based combat, I’m not sure the brawling is a good fit for me.
I’ll probably pick it up eventually, assuming a new main game doesn’t drop till then.
So, he’s Xitler now?
Same game and roughly same amount of time. Just started the main quest in Novigrad.
Got both DLCs for like 3 bucks, which was nice.
Not entirely, however, I feel as though proper resource management got less common over time. While the ideas are still present in modern games, they tend to be easy enough that most resources can just be horded. Most people don’t even use consumables nowadays. Games are seemingly balanced around ignoring entire systems.
From my point of view, you’ve got it wrong, but so do many developers. A good JRPG is all about resource management. Your HP, MP, items, money and the balance between these and your EXP and equipment. Combat is simply a drain on your resources up until the final boss, which should require more strategy. This needs something akin to a dungeon without constant healing and money being a thight resource. Once you’re in a dungeon, you should either be prepped or doomed.
You mostly see this done in dungeon crawlers, think any Etrian Odyssey game for example. Persona 5 goes for the same thing, as do most Shin Megami Tensei games.
Most modern games, however, are overly lenient with either money or healing. Often times, combat is easy enough to not even drain your resources. That’s when endless grinding becomes an option. Once you’ve destroyed this balance, you need something else to keep attention and that’s where I think your observation comes in.
It’s entirely his fault for not being a multi-billion dollar company which actively invests in better ratings. In capitalism, there is no fairness - there is only money.
Level scaling is never fun and never will be, I think. There is no progression if your fights with early enemies are just as hard as they were 50h ago.
You could probably design around that by providing in-depth build options such that optimized builds outscale other entities of the same level. Later game enemies themselves would be optimized better and better. But that’s really hard and I’ve never seen it done. Why even provide a dynamic build for each enemy with each level if you could just have a normal non-scaling progression?
These systems often lead to me avoiding combat altogether. While not exactly a crpg, Oblivion was more fun to me without ever leveling up (which was optional, but made fights kinda pointless).
I agree with both, actually. However, most people do agree over abortion rights. A recent survey found that more than 80% of people agree with abortion rights.
Assuming that’s correct, all my interest in the game died instantly. Which is sad, because it’s the only title I was truly interested in.