

It’s about content delivery, i.e. the CCP having direct control over what content (i.e. propaganda) is sent to Americans on the platform via their proprietary algorithm (with all the source code heavily guarded in mainland China).
Hiker, software engineer (primarily C++, Java, and Python), Minecraft modder, hunter (of the Hunt Showdown variety), biker, adoptive Akronite, and general doer of assorted things.
It’s about content delivery, i.e. the CCP having direct control over what content (i.e. propaganda) is sent to Americans on the platform via their proprietary algorithm (with all the source code heavily guarded in mainland China).
Yeah, that could definitely be cool.
Cost would be a big factor … Fandom got big by being free and eventually replaced (or heavily customized) mediawiki to the point it’s unrecognizable.
Anything with a server software you can host can be played on LAN (okay probably not some things because they’re being weird but in general this is true).
That means counter strike, Minecraft, supertuxkart, xonotic, enshrouded, pal world, etc
I’m coming at it from “I’ve played a couple hundred hours of CSGO and a little bit of CS2 which is basically CSGO but with a couple of graphical upgrades and minor game play tweaks leveraging those graphics, like the bullets punch holes in the smoke.”
CSGO and CS2 seem more familiar than different, so it’s somewhat surprising to me that CS 1.6 would be fully reimplemented by someone. Normally that only happens when the game significantly changed (e.g., RuneScape changed its combat system and then the old combat system was resurrected under OSRS), so … I’m trying to understand what was that significant thing is.
So what’s the big difference between 1.6 and 2?
More like MBA conduct … number must go up now!!! Not later, now!!!
Maybe just maybe Intel… You should consider sticking to the same socket for a longer period and generally increasing the long term value proposition. Especially considering the amount of stagnation that came from your company in the desktop space.
On some level yes, but reading the article nothing persist between boots. This seems like a vulnerability that’s really only that serious A if you don’t apply AMDs patched micro code and B there’s another vulnerability on your system that lets this persist between operating system reinstall/in the BIOS.
Yeah, I was really confused when the game Brighter Shores first entered early access with its initial aggressive chat moderation system (because it’s out of the UK law and the liability on their part is insane I guess) and a bunch of people were like “seriously? I got banned for this.”
Nobody was getting banned, they were getting temporarily muted and calling it a ban.
I feel like “ban” is a term that used to have a really clear meaning: you can no longer use this service. Now, it seems like that word is increasingly being abused to just mean: the service stopped me from doing something I wanted to do.
But I have such a soft spot for how beautiful the console is from a design and hardware standpoint. That boxy gray box is such beauty.
Agree to disagree lol
What will be really great is when this gets to a point where game developers no longer have to do so much work to get realistic lightning.
Like, “just place your objects into your scene and done” seems like it would be a real productivity and quality boost.
But they are not the default option. And your new job may not use them.
Who cares if it’s the default? If it’s the best tool, use it.
It’s silly to have a reason for “going Rust” be the build system, especially in the context of something as new as a WASM context where basically any project is going to be green field or green field adjacent.
Exceptions is a non standard exit point. And by “non standard” I’m not talking about the language but about its surprise appearance not specified in the prototype. Calling double foo(); you don’t know if you should try/catch it, against which exceptions, is it an internal function that may throw 10 level deep ?
And that’s a feature not a bug; it gets incredibly tedious to unwrap or forward manually at every level.
By contrast fn foo() -> Result<f64, Error> in rRst tell you the function may fail. You can inspect the error type if you want to handle it. But the true power of Result in Rust (and Option) is that you have a lot of ergonomic ways to handle the bad case and you are forced to plan for it so you cannot use a bad value thinking it’s good:
You can do this in C++ https://en.cppreference.com/w/cpp/utility/expected (and as I said, if you feel so inclined, turn off exceptions entirely); it’s just not the “usual” way of doing things.
I use Kopia to B2, then on a monthly basis I copy the current Kopia repo to an external drive that’s otherwise kept offline in my house.
I mean, maybe it’s not easy because they don’t provide debug information, but a sufficiently motivated person can debug a web assembly binary.
- It’s statically compiled and isn’t dependent on system binaries and won’t break if there if the system has the wrong version like C/C++, allowing you to distribute it as a single binary without any other installation steps
You can do that with C++ too.
- Still produces fairly small binaries unlike languages like Java or C# (because of the VM)
I mean, the jars are actually pretty small; but also I really don’t get the storage argument. I mean we live in a world where people happily download a 600 MB discord client.
- Is a modern language with a good build system (It’s like night and day compared to CMake)
Meson exists … as do others.
- And I just like how the language works (errors as values etc.)
Fair enough; though why? What’s wrong with exceptions?
I work in a code base where I can’t use exceptions because certain customers can’t use exceptions, and I regularly wish I could because errors as values is so tedious.
The minifiers have long made JavaScript just as indecipherable
I work in a small company that doesn’t hire hardly at all… Stories like this scare me because I have no way to personally quantify how common that kind of attitude might be.
I’m in my own house, notice the @social.packetlosss.gg; our “houses” are just talking and that continued conversation is subject to ruud’s and I’s discretion. The way federation works, really nobody “owns” the content, there’s just an agreement on what the primary copy is. There’s no support for this in the software currently, but you could conceptually change which server is the primary copy at any time. The protocol and to some extent the content on it exist in an intangible space.
IMO all Reddit did was strengthen their legal argument; they arguably already had the right to make a “book of reddit poems.” They just wanted to stack the deck on their side. Arguably you have the right to make a book of poems on Reddit.
Yeah, I think the big selling point for me is not the privacy on Lemmy, but control of conversation.
Both can be bad.