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Joined 2 years ago
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Cake day: July 1st, 2023

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  • Rogue-like: Randomly generated levels, high difficulty, ‘run’ based with very limited continuity between runs. (Generally, items and resources gained on a run are lost when the run ends, usually there is an exception that lets you improve some aspect of your character for the next run)

    Deckbuilder: Actions, movement and/or abilities are controlled by randomly drawing power cards from a deck. Spent cards are move to a discard pile. When your draw pile is empty, shuffle the discard pile and move it to the draw pile.

    During the game, cards can be added and removed from the deck, allowing the player to tune their decks for a desired playstyle.



















  • The article (as far as I read) fails to mention the that layoffs have hit then entire tech sector. Not just games.

    I lost my job (iOS dev and actually a games dev job) twice in ‘24. I don’t think it is necessarily a reflection of the games industry.

    There are some really nice games this year, if you know where to look. I’m playing Uncle Chop’s Rocket Repair and it’s awesome. So fun, so inventive, great visuals, mechanics and soundtrack.

    Deadlock has also gotten a fair chunk of my time. I scratches the same itch as DOTA and a little bit of CS too.

    Creeper World got a new instalment, too. Different from the 4 mainline games, it’s new and fresh and fun.