Living fossil.

  • 3 Posts
  • 432 Comments
Joined 2 years ago
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Cake day: July 4th, 2023

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  • I never said it was a great game. In fact I literally said:

    Genshin has a lot of other problems even gacha aside

    I just said it wasn’t garbage. There is plenty of other actual garbage out there. It looks and plays like a mobile game because it is a mobile game. It’s a mobile game you can play on your PC if you want. But it’s still a 5-year-old mobile game. Expecting it to look like AC Shadows or something is silly. Besides, the BOTW-ripoff-meets-anime art direction really seems to appeal to a lot of people, and art direction is much more important than graphical fidelity anyway.

    The soundtrack and score is genuinely very good and varied, with each area having its own feel and sound to the music. The game is huge and has lots of different areas to explore, each with its own characteristics. The world has lots of little details and puzzles, some that are extremely simple dopamine hits and some puzzles that are somewhat challenging. There is like a hundred hours or whatever of story content to go through that at least quite a lot of people seem invested and engaged in. There are new events every month or so with various things to do.

    Let be clear: I don’t like Genshin personally. I don’t play Genshin. I think there are a lot of problematic elements in it not just with monetisation but with grind, RNG, retention/addiction mechanics, unskippable cutscenes and probably more I’m forgetting off hand.

    It’s still blatantly unfair to call it “garbage”.


  • The whole aimed shots thing makes combat magnitudes more fun in the classic Fallouts. Maybe this is telling of when I first played the games (hint: I was a teen), but there is something about taking cheap shots at people’s groin that doesn’t get old. Becoming a Prizefighter by exclusively and indiscriminately punching your opposition in the dick is always going to be funny.

    The critical hits and misses are also very entertaining, though definitely add to the notorious RNG. The animations and effects, like disintegrations and splatter, also make combat a lot more satisfying.


  • To be fair to Arcanum in terms of companions Baldur’s Gate 2 was really the watershed moment in terms of how companions were treated in RPGs. Arcanum released less than a year after it and so while development timelines were shorter back then I doubt they had much time to adjust and get influenced by BG2. Fallout 1&2 doesn’t have it much better in terms of fleshed out companions.

    (Fallout 1/2 combat had many issues by modern standards, but it was definitely much more refined than in Arcanum).

    I would definitely recommend FO 1&2 easier than Arcanum and with fewer caveats. Maybe that’s just because I think they are fundamentally better and more important games than Arcanum though and so they are more worth suffering through some jank for. They still have a fiendishly retro interface that is quite clunky and the combat is not great, especially without mods. There is some really questionable encounter design in there and they both suffer from tremendous RNG heavy potential misery and loads and loads of reloads. Not least with random encounters.

    Also the first few hours of Fallout 2 are absolutely miserable. It’s still one of my favourite games of all time though.



  • I played the Multiverse Edition which had a bunch of patches and fixes integrated. Including HD I believe.

    I think the world building is pretty good, at least parts of it. There is some disappointingly boilerplate Tolkienesque fantasy in there, but the conflict between magic and technology is well realised and interesting and feels grounded in the world. The steampunk aesthetic is cool and I like the Victorian racism angle they’re doing with half orcs and ogres. I liked the newspapers and there are some interesting quests, like the half ogre conspiracy. I thought the peace negotiation was going to end up being absolutely amazing but in the end it is just an anticlimactic stat check.

    The combat is absolutely atrocious in every possible way, from balance to animations and whether you play turn based or real time doesn’t really matter, both are horrible. It’s quite possibly the worst AI I’ve ever seen and every fight is just every creature mashing into eachother until one dies. I don’t think anyone or anything has special abilities or different AI behaviour. You can’t use Mage followers because they don’t use their magic, opting instead to charge into melee with their fists or staves.

    The tech skills are the most interesting and unique aspect of the game, but involves a horrendous amount of parts collecting, crafting, inventory management and over-encumberance for very little rewards.

    The companions feel extremely bare bones by modern standards and it’s extremely disappointing that none of them even get ending slides. I liked Virgil but not even he got any sort of closure at the end.

    The main story was okay, it had some twists and funny moments like with Nasrudin. The whole “life was a mistake” angle by the BBEG felt a little tired to me, but maybe if playing Arcanum was the first time I came across that concept it would have blown me away.

    The actual writing itself is not bad in terms of the prose and dialogue etc and the game has some funny moments.

    The vast freedom you get with character building is probably the best part. I like how varied you can make your characters, although I don’t know that all builds are viable. Props for following the example of Fallout 1 and 2 and including specific “dumb dialogue”, even though I didn’t go for that personally. Having to balance tech and magic with your character build is a fun concept.

    Overall I understand why it has its cult following and I’m glad to have played it, but it’s hard to recommend it to people unless they have an extremely high retro game/clunk tolerance.










  • And there are those who have it even harder than YOU. Everyone’s station in life is different. They are allowed to experience that.

    I’ve never understand the logic of the people who espouse that line of thinking. Is only the one single person alive who has it the literal worst out of all the billions of living human beings allowed to feel bad, and everyone else is obliged to look at them and say “well it could technically be worse so I guess I’m not allowed to feel bad”?




  • I played 2033 and Last Light on Ranger Hardcore and didn’t really feel the bullet sponge issue, at least in 2033 (haven’t played Exodus yet). There are some tanky enemies but I think they’re mostly meant to be avoided rather than fought.

    Also I’m pretty sure on higher difficulties both you and the enemies deal more damage so while you die easier there are also fewer bullet sponges. If anything I think the bullet sponge phenomenon occurs on Easy, bizarrely enough. Someone correct me if I’m wrong.