Arguably appropriate with its success and the already burgeoning influence in new games. I loved the demo at next fest, played for hours and knew it was an instant buy. And I loved the full game, for about 5 hours. Once you realize that it really is just a restart simulator due to literally unwinnable seeds, the illusion breaks, or did for me. As a roguelite fan, I also didn’t enjoy the lack of run shaping tools and abundance of bloat jokers that only got worse as you won more. Very addictive and solid game, but I don’t think I’ve ever experienced a “bait and switch” from demo to 1.0 quite like it.
Only thing is, it’s not about getting good, or wasn’t for me. Once that info came out, the illusion is shattered. In other roguelites I play, I always knew or thought I had a chance to an extent. Learning there even exist unwinnable seeds just killed my drive to play is all. It’s not about getting good for me. The game part went away when I learned that. Add that on top of the other issues that decreased my fun and it was a wrap for me.