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Cake day: August 3rd, 2023

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  • Ummm, 3DS is owned by Autodesk, so you may as well consider them the same thing for this conversation, and Arnold is a renderer (also owned by Autodesk) and not a DCC, so not really relevant unless you are specifically comparing Blender’s built-in render engines to it. The reason I am not is that there are lots of plugins for Blender which can output .ass files to be rendered by Arnold, so it can be utilized if you want to pay the subscription.

    Blender is a DCC. Not one that I am super familiar with, I’m a Houdini guy myself, but honestly it is better in a lot of ways than the steaming piles of shit that Autodesk puts out. The question is not one of quality or feature at this point, but one of capital and market share where it counts. If they could figure out what is needed to get the likes of Disney or MPC on board, or even smaller (though arguably still very large/high profile) houses on-board, then they would be seeing much more investment.


  • Gonna call you out on this, at least partially. It was SideFX, a real threat of a proprietary vendor who has sizable market share in 3D/VFX, releasing an entirely perpetually free learning edition and a low cost indie license who put the screws on Autodesk. Blender contributed to the decision, but it was absolutely not the primary pressure source.

    Source: I have a Masters Degree in VFX, have studied the industry for over 35 years, and have worked professionally in it for going on 15.




  • Consider me a psycho with a hot take, but I have always preferred games that mix the enemy difficulties around in a zone. Something like Ark where, sure, level 3 Dodos spawn on the starting beaches, but a level 70 Spino can spawn not far away and you have to be sure to skirt it lest you become a healthy snack. The steady progression of “zone difficulty” has always bugged me a bit because it is just so far off from realistic. Sure, close to a settlement there would be culling of particularly dangerous creatures, but some of them would still exist (if the settlement is being responsible). And yeah, as you get farther into the wilds those sorts of cullings would fall off rapidly, but to say that there would be areas where there are no easy monsters or no hard monsters, even in the wilds, is just not accurate.

    Also, you get the same feeling of accomplishment, sometimes more, when you have died to hard monsters in starting areas a bunch of times then learned to skirt aggro properly, but then suddenly you come back after being out for a while and utterly decimate them. Just feels so good.






  • Personally I want to see the criminal shield removed for corporations. All C-Level executives become personally liable for any illegal actions, malfeasance, slander/liable, or injurious action perpetrated or instigated by the company with the ONLY defense being proving, beyond a shadow of a doubt (not just reasonable doubt) that an actor within or without the company caused the action with the express intent of harming the C-Level executives, either specific or generally.

    Fuck corporate personhood. Fuck people making a LLC and doing whatever the fuck they want under the guise of the company then the company declares bankruptcy while they run off like a cartoon character with bags of money. Leadership liability and culpability should be the norm, not the exception.



  • Adalast@lemmy.worldtoGames@lemmy.worldFunko gets community noted
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    1 month ago

    Itch is by no means a small time player. Doing some very fast statistics off of the game price breakdowns available and the counts of games available vs. the number they rate as best sellers, if 20% of their best sellers make a sale each day and 7.5% of their non-best sellers make a sale each day, assuming an average price for the three pricing filters of (under $5, $2.5), ($5 to $15, $10), (over $15, $20), then Itch sells approximately $20k/day. Half a day is $10k. If those averages are actually much higher in their respective areas, as in just below the maximum then the daily total jumps to over $35k/day. There is wiggle room in my assumptions, but it is safe to say that Itch sees about $25k±7k/day.

    As mentioned in other suits, there are nonmonetary damages as well which are harder to quantify without access to their analytics such as reputation damage, lost traffic, maintenance and repair from the forced outage at the domain level, etc. I could see a suit for $50k in actual damages and another $500k-$1M in punitive damages to send the message that this behavior is intolerable in general.






  • Factorio: 2344

    Path of Exile: 2736

    Rimworld: 2191

    Kerbal Space Program: 1071

    I have a bunch of honorable mentions in the several hundred hours ranges that are only not 1k+ because I have severe ADHD and something else became a hyperfocus before they hit that point:

    Backpack Hero

    Ark

    The Last Spell

    Timberborn

    Factory Town

    Dyson Sphere Program

    Loop Hero

    Brotato

    Satisfactory

    Path of Achra

    Against the Storm

    Desynced