- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
- The EU Citizens petition to stop killing games is not looking good. It’s shy of halfway where it needs to be, on a very high threshold, and it’s over in a month and change.
- paraphrasing a little more than a half hour of the video: “Man, fuck Thor/Pirate Software for either lying or misunderstanding and signal boosting his incorrect interpretation of the campaign.”
- The past year has been quite draining on Ross, so he’s done campaigning after next month.
- It will still take a few years for the dust to clear at various consumer protection bureaus in 5 different countries, and the UK’s seems to be run by old men who don’t understand what’s going on.
- At least The Crew 2 and Motorfest will get offline modes as a consolation prize?
No. But “stop killing games” is an inherently adversarial statement. Hell, even a lot of PUBLISHERS would rather keep their games running forever. Let alone the devs who have put their blood, sweat, and tears into it.
And here we get to the crux of things. And the good news is that we already fucking went through all of this.
“Nobody should have to put up with harassment. But, really, it is your job to deal with that and we have our demands. So give me what I want and this all goes away”. Am I talking about “Stop killing games and give us an offline server for your MMO” or am I talking about “Fire that bitch and stop talking about woke games because I care about ethics in games journalism”?
And we saw the exact same responses from the dev side (and the smarter/older influencers). Either completely ignoring it because they don’t want to get doxxed or “Yeah… there are parts of that I really like. But I don’t know enough to really comment too much. Anyway, back to talking about the new Silent Hill game”.
This is such a shit take that publishers want games running forever. The whole reason they get shut down is because they don’t make a profit and if something that’s not earning them money might as well be something that’s going to take gamers away from their new game. So they’ll of course shut it down. It’s in their incentive.
Your arguments seem very disingenuous.
Harassment is not an inherent part of Stop Killing Games. If publishers (or really, whoever the financiers are for a given game) wanted their game to live forever, they had the power at the start and opted not to.
Yet again, your response was “if they didn’t want to get harassed by the people who totally aren’t with us, they shouldn’t have crossed us”
Yet again, we lived through all this shit with gamergate.
“stop stabbing me”
“Oh, you are very adversarial! How dare you ask me to stop stabbing you? This is how I make my money!”
Neither time was that my response. I have asked developers via social media for LAN or listen servers or offline modes, and I’ve never been nasty about it. Being doxxed or getting hate campaigns is not okay. Customers asking for features for a video game that are important to them are not harassment, and listening to requests for those features is part of the job. If everyone at a company wanted their game to live forever, from the bottom all the way to the top, and it didn’t launch with an offline mode, then I don’t believe they wanted it to live forever; it simply didn’t make their list of priorities.