cross-posted from: https://biglemmowski.win/post/2418820
For me, the most interesting point was the short mention of open sourcing Factorio (around 2:40). Kovarex seems to be very much open to the idea, he mentions that (as an approximation) maybe two years after the DLC after things calm down …
(Hope this is not much of a titlegore)
There’s a model that id used for open sourcing their engines. The source code is open, but the assets (textures, models, sounds, etc.) are still copyrighted and you still have to buy the game to get them legally. This means the company still sells copies on Steam or wherever, and games that replace all the assets can still sell them without any licensing costs, too.
I’m a little surprised this model never caught on. Even id only ever published the engine to the previous game–Quake 3 was open sourced a little after Doom 3 was released–and the practice seems to have stopped when John Carmack left.
Possibly because nobody has tested it in court, or some other subtle legal issue?
Games got a lot more complicated and many use so many 3rd party add-ins that just sorting through what you have rights to release can be a pretty big task and not worth it if what you can release ends up unusable with all of them removed.
Notch said the same thing about Minecraft. I’ll believe it when I see it.
Correct me if I’m wrong, but isn’t the source code of the Java version open for modding?
Not really. There is de-obfusication headers which They officially provide which can make decompiled source readable for the purpose of making mods, You’re not allowed to redistribute any of the code.
Won’t this kill mindustry (at least on PC)?
Very different games
I’m feelin’ the love. Opening the game to modding to the degree they already have has lengthened the life span of this game for
weeksmonths of additional play time. Making it open source would make it immortal.Months? You clearly haven’t tried Pyanodons.
Jokes aside, yeah, it would be a killer.