Thinky Games presents a definitive guide to metroidbrania games: What they are, how different games explore the idea in their own way, and a list of our favorites.
Honestly I see your point. I was sceptical at first because I like the clever wordplay of the terms but I think you’re right. Using existing terms like mystery might make genres more accessible again.
Just imagine someone who’s not into gaming reading all the random ads terms and beeing completely lost.
You can have mysteries where progress and knowledge aren’t tied to each other. For example in Professor Layton games, there is an overarching “mystery”, but it’s a linear game you progress by solving effectively random (and mostly disconnected) puzzles.
There’s already a term for progress gated by knowledge: mystery. All of these games are about discovering facts that lead you further along.
Honestly I see your point. I was sceptical at first because I like the clever wordplay of the terms but I think you’re right. Using existing terms like mystery might make genres more accessible again. Just imagine someone who’s not into gaming reading all the random ads terms and beeing completely lost.
With mystery games (at least some of the time) the player character needs to learn the details too.
You can have mysteries where progress and knowledge aren’t tied to each other. For example in Professor Layton games, there is an overarching “mystery”, but it’s a linear game you progress by solving effectively random (and mostly disconnected) puzzles.