This goes along with their 0% engine fees, only surprising thing is that this wasn’t always in place
This is great and it’s not like they have shit revenue splits anyway as last I checked it was 88/12 which is by far the best around.
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I’m interested in why you think they are toxic to the gamer base?
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Steam really needs something like this. Even the first 100k would be a great start for boosting indie devs.
Instead they do the opposite and reward the big players.
Steam actually reduces their cut as you hit certain milestones. For your first $10M in sales, they take that standard 30%. Hit the $10M mark, and their cut drops to 25% for sales between $10M and $50M. Push past $50M, and Steam only takes 20%.
Epic only does it because they know they’re the underdog. If that were to one day become untrue they would never do anything like this again.
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I mean, yeah.
You sorta figured out competition in marketplaces.
Hey, I’m a social democrat. I’m all for intervening in markets, but for commodity entertainment products competition works pretty well, as you just explained.
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You are mistaking publishing for distribution.
Publishing is not distribution.
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No, you absolutely are. Publishers will typically pay for retail manufacturing costs (so printing, boxing and shipping), but that’s not the same as digital distribution. Digital distribution doesn’t map to shipping game boxes, it maps to retail.
Which is why games on Steam have deals with publishers, NOT with Valve.
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A lot of Steam Stans here.
Here’s some neat facts:
- Epic Games is the same Source Developers behind Unreal Engine 5. UE5 is arguably the best game engine right now for modern graphics.
- Epic Games Unreal Engine 5 is Free to start developing and only kicks in commission after X% of sales.
- Both Steam and GoG take a ~30% commission on all game sales.
- Steam games aren’t DRM-free (neither is EGS, but 0% + the driving force behind UE5?)
- The Steam Source 2 Engine is proprietary; only their team can develop Source games.
It sucks that EGS is looking to suck up games, customers, data, etc. Their App / Interface also kinda sucks. UE5 on the other hand kinda rules, and Steam has been quietly collecting cheques while their Source Engine has collected dust. Almost all my games are on Steam but the ones I want to keep I’ve been getting through GoG.
GoG I think has a solid business model of DRM free games and game preservation. EGS is leading in one of the industry’s most innovative and developer-accessible game engines for the foreseeable future. Steam is going to have to make some tough decisions I think to compete as time goes on.
Yet Steam has a history that proves they will not fuck customers over, and if they try new features people hate they’ll not pushing it through no matter what for the purpose of maximizing profits (also not through dark patterns). This is something phenomenally rare and which you can’t buy with any amount of money.
So yeah, not sure what will happen in the future. But competing with Steam always will be just painful unless you got your own niche (like GOG) by the mere fact that Valve isn’t “just another company that will screw you over” <-- the default expectation these days.
You do realize the market share of GOG is about 0.5%, right? That’s despite Projekt Red being a beloved developer, the great launcher features, the fairest DRM practices, many years in the business, and so on. It only proves the point that Steam is a monopoly that cannot be disrupted whether you do it nicely like GOG or aggressively like Epic.
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From what I’ve been hearing, their fee is flexible. 30% is uncommon on PC.
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I’m not aware of any evidence of Valve’s cut ever adapting to a dev’s circumstances. It’s 30% until they’ve made $10M, which drops it to 25%, and to 20% after $50M. I’d call that scalability available only to the most successful few, not flexibility.
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