Eurogamer revisits some of its favourite games from 2024, and what makes them great. Here, we look at the great stealth of Indiana Jones and the Great Circle.
I’d argue smart AI is not always a goal worth striving for, and in fact it frequently may not be. If Indiana Jones is occasionally stealthy and they’re engineering a game where you only have the tools that he’d typically have, the rules need to be clear on what works and does not work to stay in stealth. Since he doesn’t have Dishonored powers, I think it’s okay that you’re basically invisible if you’re almost 5 feet above ground level, and it’s okay that they take 3 full seconds to recognize that you’re in front of them, because the feedback on what you’ve done wrong is good.
I’d argue smart AI is not always a goal worth striving for, and in fact it frequently may not be. If Indiana Jones is occasionally stealthy and they’re engineering a game where you only have the tools that he’d typically have, the rules need to be clear on what works and does not work to stay in stealth. Since he doesn’t have Dishonored powers, I think it’s okay that you’re basically invisible if you’re almost 5 feet above ground level, and it’s okay that they take 3 full seconds to recognize that you’re in front of them, because the feedback on what you’ve done wrong is good.