

It’ll be less of an echo chamber that way.
It’ll be defederated and just create new echo chambers.
It’ll be less of an echo chamber that way.
It’ll be defederated and just create new echo chambers.
All these Wifi for tracking people methods use the channel state information (CSI) that is used to help decode the transmitted data. CSI is obtained from pilot signals that are transmitted as part of a regular transmission. This is done in basically all digital communication standards, so you could do this not just with Wifi but also with 4G or 5G or older mobile communication standards. This is all not very surprising, there is a lot of research in contactless radio based heart rate monitoring, they usually build on radar systems not communication systems though. The buzzword for 6G for all this is joint communication and sensing.
Honestly, I don’t get how this game broke Ubisoft. It’s not bad, but it’s also no great. They tried to not make it a classic Ubisoft open world Star Wars themed Assassin’s Creed and they mostly succeded.
Assuming it’s 768GiB, then it would be 824.6GB, not 832GB.
It only has to be compatible with Mastodon, not necessarily be an actual Mastodon instance, see Meta’s threads.net.
For GPS jamming there is research into alternative ground based location services, I’m currently doing research in that area. Interestingly one major problem there is not GPS jamming in hostile areas, it’s truckers using GPS spoofers for their tracking devices, because apparently that happens and it happens far away from any wars. Loss of communication was what I researched before, i.e. how reliable communication links are. For most of the other things you list a regular pilot can’t do much more than someone remotely operating the aircraft from the ground, the pilot is not going outside to fix an engine mid-flight, or hit the landing gear with a hammer until it works again. For autolanding, the whole idea of remote piloting is to not rely on autoland.
I did research on communication systems for exactly this. You need a few more than just one pilot, but the general idea is that only take off and landing are hard so you have pilots on the ground remote piloting the aircraft in these situations. In theory you don’t need pilots at all, but current autoland systems reduce throughput at airports.
You have to pay google to use it (only works on pixel phones afaik).
Probably, which means the developers (or managers) didn’t really identify the problem.
And GTA Vice City was originally planned as an expansion to GTA III, then turned into an independent game and released just a year after GTA III.
I think it suffered from being named after another game and a lot of people being confused or disappointed by it having nothing to do with Prey from 2006. It should have gotten a different name. I played it for the first time last year, can recommend.
Two things come to mind, spotify was always a browser based app on mac/linux/windows, I think that was way more inefficient in the early days of doing apps that way. The other thing is that spotify originally used its users’ computers as cache to serve other users, that might’ve caused some additional load.
It was braindead when MS bought it and kept artificially alive.
GitHub is finally dead.
Played the original a few weeks ago, it’s a little janky, but still fun.
I recently played using one of the new xbox controllers, I much prefer the ps5 controllers, with or without the fancy force feedback. The old 360 controllers were great compared to the playstation controllers at the time, but the new ones don’t feel good.
I take this as a comparison sometimes. Also the PS2 got five GTAs, Liberty City Stories and Vice City Stories were released on PS2 too. The PS3 and Xbox 360 got two GTAs, and everything after got remasters. PS5 will probably get GTA 6, so GTA skipped the PS4/Xbox One generation.
Same. At least for me part of the problem is that I got a PS5 two years after release because I couldn’t get one, I’m not going to pay scalpers.
Well, obviously all of the demos, but probably not all the games and of the released games they will probably fire most of the developers.
It wasn’t in NATO airspace though, that was the one last week.