

So I’m completely out of the loop and the article wasn’t clear on why there’s apparently a mad rush to transfer servers. New update? New servers? Anyone in the know?
So I’m completely out of the loop and the article wasn’t clear on why there’s apparently a mad rush to transfer servers. New update? New servers? Anyone in the know?
There is one major catch: Zeus can only beat the RTX 5090 GPU in path tracing and FP64 compute workloads because it does not support traditional rendering techniques. This means it has little of no chance to become one of the best graphics cards.
Still nice to see some competition.
Sure, but also having non-instanced housing heavily favors those with more time and/or money. I played Arche Age during its initial launch, but I had to work during the time they released housing plots. By the time I was able to log on, the only available plots were out in the middle of nowhere, which sucked with the limited fast travel options. You also have FFXIV with its instanced housing districts, where on many servers, good luck trying to get a plot. Sure, you could join a FC who has a house and claim a room, but that’s pretty lame compared to being able to design the whole house + surrounding yard.
The most compelling argument I see in favor of console exclusives is they’re usually high quality, with little to no MTX, as they’re used as system-sellers. As much as I dislike exclusivity of any sort, we are now seeing those titles come to pc, so pc gamers are also benefiting from console exclusivity to some degree.
I tried it at one point before trying any Monster Hunter games, and I found it really boring. I was legitimately getting drowsy when fighting the second monster and found it much easier to just chug a potion, rather than try to dodge its attacks. Monster Hunter World, on the other hand, was exhilarating from the first large monster you hunt. So… did Dauntless get better as you progressed?
I agree with that. I think it’s time for Terror-Billy to go on a rampage again.
Hmmm, reinstalling Wolfenstein doesn’t sound too bad.
I would be far less against a price hike on games if they all just charged the base price and that’s it (and of course there’s an argument for any substantial DLC/expansions). But no, of course there will be multiple editions of the game, plus any number of DLCs which may or may not include any actual gameplay, plus in-game mtx.
Personally, I’ve yet to spend even $70 on a game, and I plan to keep it that way for the forseeable future.
Genshin has made over $3B since launch. $20M is more or less a rounding error.
5 years later after the contract is up…
The game downloads a patch that replaces Nolan North or Jennifer Hale or whoever’s voice with Microsoft Sam.
It’s in the works. Valve is working to develop SteamOS for other devices, including PC.
https://www.theverge.com/2024/12/6/24315098/valve-steam-machines-steamos-steam-deck-vr
As of 2021, Valve employees made roughly $430K-4.5M, depending on role. Not bad, considering the average salary in WA is around $58k.
Source:
https://www.theverge.com/2024/7/13/24197477/valve-employs-few-hundred-people-payroll-redacted
I haven’t played RoR1, but loved RoR2, but I also tend to prefer 3d games over 2d. I haven’t played since the latest xpac, so I don’t know if they fixed the things they broke or not.
They should take the Yoko Taro approach, instead.
This is more of a “scummy business” article than an “Epic bad” article. The directors in question were sitting on the boards of both Epic Games and Tencent. This was seen as an issue because while Tencent holds a minority share of Epic, they also completely own competitors, such as Riot.
Rise is fine to start with, and yes, I agree with the tutorial stuff. There are a lot of game mechanics, though, so I get the tutorial stuff.
Yeah, pretty much. I tried Dauntless before any MH game, and called it quits after the first two monsters. I felt I was getting drowsy during the fights. I eventually stopped dodging their attacks since they didn’t hit very hard, and I had tons of potions.
I tried Monster Hunter World afterward, and the first large monster fight (Great Jagras) was thrilling, and I was immediately hooked.
One of my buddies had the same experience with Dauntless, and it took a lot of convincing to get him to try MHW afterward.
I don’t really buy youtuber merch, but I bought a couple things from GN after their investigative work with the latest Asus warranty debacle. Excellent channel and Steve and crew deserve all the support they can get.
This was me, too. Over the past few years, I noticed I was having less and less fun with games, and was getting bored with them more quickly, even good ones that are right up my alley. I ended up starting a new hobby (gunpla) and couldn’t be happier. I still game some, but only a small fraction of what I used to.
The best defense is a good offense. Enemies can’t hurt you if they’re dead.
The other side of that coin is dead dps is no dps. If you can’t survive, you need to learn mechanics and/or adjust your build so you can survive better.
Keeping both of these lines of thought in mind, offense usually wins out over defense because killing faster results in more enemies dying, faster clear times, and bigger numbers, which most people tend to prefer. Defensive stats/skills lose value when they’re not being used, where offensive stats/skills always have value.