• 4 Posts
  • 139 Comments
Joined 2 years ago
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Cake day: April 27th, 2023

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  • It’s not meant to be a messenger, it’s not meant for privacy. Everything being public and transparent is part of the core design of the Fediverse. The idea of private groups/posts on the Fediverse seems counterintuitive to me.

    Just want to counter this: Privacy is in fact a part of ActivityPub. Stuff is only meant to be public if it is sent to the Public collection, otherwise it should only be delivered to the intended recipients, much like email. This is part of the core protocol, not any extension.




  • Since email is no less secure than snail mail

    I would disagree with that. The attack surface on snail mail is much, much smaller (only whoever can get in physical contact with my mail) and any attack scales incredibly badly. It is also often hard to read snail mail without making it obvious that it has been tampered with (i.e. opening the envelope).

    Meanwhile the attack surface of email is huge (basically the entire internet), any attack can scale wildly and it is impossible to tell if anyone else read an email.

    By and large, physical stuff is much more secure than digital stuff, just less convenient.



  • I think every government should be providing email service the same way they provide physical mail service

    The problem with that is that email is not really secure enough for sensitive stuff like your bank account statements or your health/medicine journals from your doctor.

    That is why in Denmark we don’t have the government provide actual email, but there is rather a digital mailing system where you authenticate with your digital ID and can receive secured mail from banks, municipalities, health authorities, tax authorities and others.



  • It’s not that bizarre when you think about it. As a technical piece of software, Sims is actually quite complex.

    You need a sophisticated character editor with a vast array of clothing options. You need a house editor that allows you to build any house you can imagine. You need a huge array of possible interactions between people and all kinds of objects. You also need lots of randomized interaction and AI (as in traditional game AI) to control NPCs. You need to have all these things be affected by the characters traits and you need them to go through life stages while still being interesting.

    It’s a whole lot. It’s basically impossible to build a game like that as an indie developer. You really need a large team and that means funding. And that’s where it gets hard cause you are up against Sims and I don’t imagine many sources of funding want to make that bet.


  • Hmm I guess some people might like this but I’d be a bit afraid of mixing different communities just because the same link is posted in them. Different communities might have different rules and different expectations for participation and such. This kind of mixes the different communities together.

    Like imagine someone posts a link to an article to !nyheder@feddit.dk (Feddit.dk news community), which is already posted in !world@lemmy.world. If I understand correctly, I’d then see comments from both communities on the same page? But the comments on Feddit.dk will be in Danish and will probably largely be about how the news story affects Denmark, while the comments on lemmy.world will be in English and from a more international perspective. But muddling these things together takes away the “identity” of the community and suddenly you’ll be seeing stuff you maybe won’t want to see (i.e. danish comments for instance if you are not danish).

    I think there at least should be a user preference to disable this, and an option for moderators to opt out of this, to avoid the above situation.