WYGIWYG

  • 0 Posts
  • 39 Comments
Joined 10 months ago
cake
Cake day: September 24th, 2024

help-circle

  • Plex does this on its own. It’s one of the features they provide. The client/service knows when the server is local even though you go outside to make the initial connection. They go through a lot of trouble to do this. You connect externally it brokers the initial connection proxies date of back and forth to see if you can talk to each other directly, your client knows your server is now local and it switches over.

    I don’t know if any other video hosting package that does this. Jellyfin certainly would not. I ‘think’ if you threw a tailscale in the middle, It would be able to do it without hair pinning as long as you were using a local exit node instead of tailnet. They’d still probably go through that local exit node.


  • rumba@lemmy.ziptoSelfhosted@lemmy.worldHome server advice
    link
    fedilink
    English
    arrow-up
    7
    ·
    4 hours ago

    As people have said, the Intel CPU with quick sync will be much better on power.

    You could also use your m.2 to caache your regular hard drive with BTRFS and LVM or something like https://bcache.evilpiepirate.org/

    Maybe spin down your HDD when it’s not being used. Most of your power savings are going to come from not transcoding unless you need to, transcoding efficiently when you need to, and powering things down when you don’t need them.

    In Linux you can mess with your clock regulation, probably even put the box to sleep when you don’t need it, maybe wake on lan.










    1. Publishers. They always get their buck.

    Studios get gobbled up, mass layoff, explode and reform month by month.

    1. Game engines. Nobody is going to even try to reinvent that wheel. Unreal and Unity make a fuckton of cash whether a game does or not. Yeah I hear you, but but but they have income limits, studios release one good ish title, they’re expected to pay like it’ll always happen.

    2. Stores. At least until recently there was not even a slight challenge against the stores control. Now with Apple versus Epic, everybody’s dying to funnel people into their own payment system, But honestly, stores are still making all the money, there’s still the primary method of advertising that works and they still hold all the cards for making sure you show up in their “searches”.

    If you manage to bottle lightning the studio makes a fuck ton of money, assuming you haven’t already sold your soul to venture capital. (Hint, If it’s more than two guys in a garage, they’ve already all sold their sole adventure capital)







  • I am 100% down for sailing the high seas. But let’s not sugarcoat it, this analogy is always been kind of crap.

    Somebody went to your mailbox took out your paycheck, made a copy of it, put the original back in your box, went to the bank and cashed it.

    Theft still took place. You’re probably still getting paid. Maybe it got taken up by insurance and everyone’s premium goes up a tiny fraction, maybe it got taken up by the bank or by your business.

    It’s still an incomplete analogy but it’s a little bit closer.

    That’s not to say that the vast majority of piracy isn’t people who wouldn’t pay anyway. And back in the day, you certainly got more visibility in your games from people who were pirating.

    But now that advertising is on its toes and steam exists, I won’t think they’re getting any serious benefit from piracy and I don’t think that they’re not losing At least modest numbers of sales.


  • rumba@lemmy.ziptoSelfhosted@lemmy.worldQuestions about DAS
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    10 days ago

    DAS is 1:1, It’s more or less like just connecting en external hard drive to your computer.

    SAN can do some crazier stuff. You can take arrays and attach them to LUN’s and to sign luns to separate computers. You have fiber optic routing and virtual networks, sometimes iSCSI. But that stuff is extremely expensive and power hungry and did I mention extremely expensive

    NAS is basically just a computer with disks attached to it sharing the data through one of her protocols you need.

    For home gaming, even sharing with a extended family, truenas, unraid, or just a computer with ZFS is ideal.

    ZFS is the elite but slightly harder way to do it. Your volumes all need to be the same size even if your disks are different sizes. There’s regular maintenance that needs to be applied, But it’s very fast and very flexible and very easy to expand.

    Unraid is very slow but very flexible, the discs aren’t in a raid they’re in a JBOD, so really really slow, But if you lose one disc all you’ve lost is the data on that disk, and you can run up to two parity discs. As long as your parity drives are larger than your largest data drive.

    Truenas is more of an unraid type situation but with a ZFS. Both unraid and truenas support virtualization and/or containers for running applications and give you nice metrics and meters and stuff.

    You can hand roll with Debian, ZFS, docker and proxmox.

    I think DAS is pretty much dead. If you have a ton of ephemeral data, and you need to do high speed work on it It’s a reasonable solution. But I think for the most part eight terabyte nvme has made it pretty niche.


  • Porque no los dos?

    There is no functional difference between them scraping you systematically and them coming to you on behalf of user. They’re coming to scrape you either way, being asked by someone is just going to make them do it in a smarter fashion.

    Also, if you’re not using Gemini, damned if Google.com doesn’t search you with it anyway. They want these AIs trained bad, sooner or later almost all searching will be done through AI. There will eventually be no option.

    You are correct that blocking all AI calls well eventually make your search results not work.

    So if you want organic traffic, you have to allow ai scraping eventually. You’re just going to get diminishing returns until a point.