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Joined 2 years ago
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Cake day: July 4th, 2023

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  • EMAS requires a certain pressure to break through the surface. It’s designed for gear down overruns, not belly landings. I don’t think it’d do much if it were installed in this case.

    From skybrary.aero:

    Additional assumptions for all designs are that:

    • an aircraft is still attempting to stop as the runway is exited
    • reverse thrust / reverse pitch is not being used as the runway is exited
    • the surface area leading to the EMAS bed has poor braking characteristics
    • there is minimal or no structural damage to the landing gear
    • there is no aircraft braking or use of reverse thrust / reverse pitch once an aircraft enters the EMAS

    That penultimate point is key. It’s not designed for a no gear landing, or even damaged gear landing. It adds friction by the gear sinking into the materials.


  • I’m inclined to believe hydraulics were functioning based on the stabilized approach. The recent Azeri plane crash is what it looks like when you have no hydraulics. Granted, different planes, 737 NG has manual control, but it’d be difficult. Aside from a little shimmy the approach was good, especially considering they whipped a 180 after that first landing attempt on runway 01. The plane seemed to be well in control.

    Also of note, there doesn’t appear to be any rudder applied on the approach, so one engine out seems to not be the case. They also tracked straight down the centerline so no asymmetric thrust. This would imply they either had both engines or no engines. I’m hesitant to believe both engines were out due to the speed they had after scraping down the runway, with the nose in the air.

    I’m wondering if they got task saturated after the bird strike and quick go around 180, didn’t hear the “too low, gear” warning, then got spooked from the scrape and attempted a go around like that PIA crash. The initial tail strike happened way earlier on the runway, they floated for a long time after that initial contact.

    Altogether very strange. Definitely a lot of Swiss cheese holes aligning in a terrible way. Very curious to see what’s recovered from the FDR and CVR.



  • This crash is very strange to me. No flaps (even if hydraulics fail, there’s electrical backup), no gear (there’s gravity extension backup), landed way down the runway (9000’ should have been plenty, gear up landing has been done in shorter distances)… what happened?

    My guess at the moment: bird strike made the pilots panic, they didn’t ensure the plane was in the correct configuration when attempting the second landing, and tried to put it down soft and ended up going long?

    What do I know though, I’m not a pilot, just a fan of disasters and flight simulation. Guess I’ll have to see what blancolirio has to say.

    Edit: Juan Browne, aka Blancolirio on YouTube finally posted a video on this, probably some of the best insight we’ll get at this early stage.










  • You’re wrong about it being fertilizer. The primary ingredient in S-PHOS 560 is aluminum phosphide, a fumigant.

    Aluminum phosphide is a highly toxic, inorganic compound that’s used as a pesticide and fumigant. When exposed to air, it generates phosphine gas. (Not to be confused with phosgene, though.)

    mildly toxic fumes

    Phosphine is a highly toxic respiratory poison, and is immediately dangerous to life or health at 50 ppm.

    Dunno where you’re pulling your info from but it’s wrong.


  • For me, STALKER is all about the atmosphere. They’ve nailed this much. A-Life was cool in the OGs but it wasn’t a complete necessity IMO. I never got into the big mods like gamma / anomaly so my perspective is skewed towards the vanilla experience. It always seemed to me, at least in vanilla, A-Life was only responsible for 10-15% of the encounters. An overwhelming majority was scripted.

    While I do miss having to scope out routes with binoculars and ensure I wasn’t walking into any encounters, I don’t mind STALKER 2 being a bit of a walking simulator between missions / POIs. It is a bit empty feeling, but I’m alright with that for a first experience. It is hauntingly beautiful being so empty.

    I also know I’m going to play it multiple times so I want to experience the improvement as patches come out. I think if you go in expecting anomaly/gamma you may come out disappointed, but I went in expecting another vanilla STALKER game and it exceeded my expectations. I’m 90 hours in and wrapping up some exploration before going into the “point of no return” endgame quest line, and I don’t regret any of what I experienced. There’s still so much I’ve yet to see. It is very much a worthy sequel.