I made my own solution since I wasn’t impressed by projects I had found. There’s two parts, the backup image and the restore image.
I use it like so:
services:
restore_sabnzbd:
image: untouchedwagons/simple-restore:1.0.5
container_name: restore_sabnzbd
restart: no
environment:
- BACKUP_APPEND_DIRECTORY=/docker/production/sabnzbd
- BACKUP_BASE_NAME=sabnzbd
- FORCE_OWNERSHIP=1000:1000
volumes:
- sabnzbd:/data
- /mnt/tank/Media/Backups:/backups
sabnzbd:
image: ghcr.io/onedr0p/sabnzbd:4
container_name: sabnzbd
restart: unless-stopped
user: 1000:1000
volumes:
- sabnzbd:/config
- /mnt/tank/Media/Usenet:/mnt/data/Usenet
depends_on:
restore_sabnzbd:
condition: service_completed_successfully
networks:
- traefik_default
backup_sabnzbd:
image: untouchedwagons/simple-backup:1.1.0
container_name: backup_sabnzbd
restart: unless-stopped
environment:
TZ: "America/Toronto"
BACKUP_APPEND_DIRECTORY: "/docker/production/sabnzbd"
BACKUP_BASE_NAME: "sabnzbd"
BACKUP_RETENTION: "24"
BACKUP_FREQUENCY: "0 0 * * *"
volumes:
- sabnzbd:/data:ro
- /mnt/tank/Media/Backups:/backups
networks:
traefik_default:
external: true
volumes:
sabnzbd:
The restore container looks for a file called RESTORED in /data
and if one isn’t found it’ll try to restore the latest backup (if available) and then create a RESTORED file. The backup container ignores this file during backup.
Yeah the legendary drop rate in 3 was way too high just like it was way too low in 2. I’ve played through 2 several times and only ever got a couple of legendaries. The only way I got anything better than uncommons were quest rewards or from the golden chest.