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Cake day: July 4th, 2023

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  • Its likely what we’d get would be a tool to create a normal mod. The tool checks for their requirements and when satisfied, rips oblivion files and repackages them.

    So a clean skyrim installed to create the mod with the tool, but once the tool is done, you could remove the clean install and use it like any other mod.

    This has been my experience with other “created from copyrighted works” overhauls, like rollercoaster tycoon for openrct2.


  • I used to work as tech support and can say that there isn’t.

    For instance, in some Asian countries the shutter sound is legally mandated. Apple accomplished this by checking where you are. If the phone’s region is one of those areas, It’ll always make a shutter sound. If your region wasn’t one of those areas, and the phone could still tell it was in the area (like a UK phone taken on vacation) It’ll make the sound while it was there.

    There’s a bunch of ways to implement that, but the employee-facing article detailing this feature specified that a user who was from one of those countries but moved here could factory restore the phone to get it unregulated again.it had employees who were asked to do that to verify they weren’t in the original country anymore as a “cover your ass” legal disclaimer kind of thing.

    This was multiple iPhone generations ago, now, but I doubt they’ve changed. Economies of scale say having one process is easier.


  • Lots of people want adjacent room lights or beyond to be on.

    I turn all the lights in my house on at night, despite the savings loss, because I just prefer being able to see into other rooms. (I also use 100w-equivalent bulbs, to really boost the brightness).

    Some people have fears, rational or irrational, about the dark. Children, people paranoid about someone breaking in, etc.

    Some people feel pets should be able to see where they’re going.




  • I do agree it’s not realistic, but it can be done.

    I have to assume the people that allow the AI to generate 10,000 answers expect that to be useful in some way, and am extrapolating on what basis they might have for that.

    Unit tests would be it. QA can have a big back and forth with programming, usually. Unlike that, QA can just throw away a failed solution in this case, with no need to iterate on that case.

    I mean, consider the quality of AI-generated answers. Most will fail with the most basic QA tools, reducing 10,000 to hundreds, maybe even just dozens of potential successes. While the QA phase becomes more extensive afterwards, its feasible.

    All we need is… Oh right, several dedicated nuclear reactors.

    The overall plan is ridiculous, overengineered, and solved by just hiring a developer or 2, but someone testing a bunch of submissions that are all wrong in different ways is in fact already in the skill set of people teaching computer science in college.


  • Khanzarate@lemmy.worldtoTechnology@lemmy.worldThe GPT Era Is Already Ending
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    1 month ago

    Well actually there’s ways to automate quality assurance.

    If a programmer reasonably knew that one of these 10,000 files was the “correct” code, they could pull out quality assurance tests and find that code pretty dang easily, all things considered.

    Those tests would eliminate most of the 9,999 wrong ones, and then the QA person could look through the remaining ones by hand. Like a capcha for programming code.

    The power usage still makes this a ridiculous solution.






  • Countries willing to pass on a US patent to China stop getting the chips (or, in this case, chip-making jobs, realistically, but that still hurts)

    Also Taiwan doesn’t wanna help China and even if a US sanction was just an excuse to hurt China and get away with it they’d probably do it.

    Edit: in this case, this chip is “foreign-produced items […] that are the direct product of U.S. technology or software”, according to the article. I feel it was implied but clarity is always good. US technology, used with permission in a Taiwanese good, and that permission could be retracted.




  • Depending on the specific game itself, we can boil down the multiple-stat problem in a few ways. If the goal is to get all the stats as high as possible evenly, then we can assign each stat a multiplier based on how low it is. Fixing lower stats becomes worth more than buffing higher stats. That multiplier would depend on the game, on how much it punishes the low stat. The multiplier itself might end up being a whole new problem to solve, but for now I’ll just say its not my problem and call it X.

    Whatever X is though, every stat can then be reduced to a single value using it. Super-low fortitude should be buffed over already-high mana according to X, so all of the numerical values in the game become directly comparable at any stage in this problem. Then I expect it will be equivalent to the knapsack problem. Each item in the game will boost several stats in certain ways, and all of those boosts can be combined using X to become our item value in the knapsack problem.

    So I consider it to be the knapsack problem + figuring out X (which might be NP-complete on its own, depending on the game).