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Joined 2 years ago
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Cake day: July 1st, 2023

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  • I disagree. It’s been done well before. Where Morrowind fails is only in that it doesn’t display success or failure well. If your character did an animation where they fumbled their attack, or the enemy dodged or blocked, then it would be fine. Instead you just spam attacks that all look the same but only some make your targets health bar go down.

    Feedback is always critical. Instead of implementing proper feedback, Bethesda instead simplified it so they don’t have to and all attacks succeed. It still looks and feels bad, but it made it so it doesn’t need to show failures.



  • I totally agree. Morrowind gets a lot of hate for it’s combat (some deserved), but most of the time it’s people not understanding what it’s trying to do. You don’t complain in BG3 when an attack fails, and that’s the same thing Morrowind was doing. It cared about character skills, not player skill.

    Yeah, if you create a scrawny character who has never held a blade, grab a dagger, run into a dungeon until you’re exhausted, then try to fight then you should miss. The later games, especially Skyrim, not caring about the character makes every playthrough feel the same and no one has a unique experience.

    Morrowind needed animations to convey what was happening, but the foundation is very solid. It’s just the technology at the time limited it and it didn’t communicate what it was doing well.







  • The moon is hit by objects constantly. Just look at it’s surface. It wouldn’t significantly change it’s orbit or anything like that, but I imagine it’d probably create a plume that’s visible from Earth most likely.

    So no, there’s no need to be concerned, and there never was really. Even if it had hit Earth (which was always very unlikely), it’d likely hit the ocean because that’s most of the surface. The media tried to make you scared because it generated clicks, but it was never a serious concern. If you’re willing to get into a car and drive every day then you accept much greater risks than this ever was.






  • I hate agreeing with these assholes, but I do in this case. IP/patent law is explicitly designed to stifle competition. At most, it should last a few years (if you agree with the “recoup the cost of innovation” argument). Innovation will be done for the sake of innovation if there’s competition though. If your opposition innovates and you don’t, you’re going to be destroyed. The exception is when they agree to not compete, which is already illegal though not enforced as strongly as it should be.