

Path of Exile - 1000+ hours
Path of Exile - 1000+ hours
I don’t watch streams, but I do watch a lot of Let’s Plays (i.e. Materwelonz, WoolieVersus). Sometimes to watch them play games that I normally wouldn’t, sometimes to listen to their insights at certain hype points in games I previously played, and usually due to loneliness (i.e. parasocial relationships).
Regarding the last point, it also tends to be the reason I gravitate towards games with strong story, or MMOs. Feeling like I belong to a community keeps the loneliness at bay. Outside of games, I like to be in crowded areas, though not necessarily interacting with anyone.
Hmm, wonder if I should attempt to do the same for my old Intel Laptop; currently not using because the Disk Read / Write seems pretty slow (HDD, constantly at 100%)
Tiberian Sun / Firestorm as well
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There’s a thread on Reddit showcasing some hilarious Code Comments within the Generals Codebase: https://old.reddit.com/r/commandandconquer/comments/1izpkmh/funny_generals_source_code_comments/
Examples:
// Assumption: Things with a KINDOF_STRUCTURE flag can never be built from // a factory (ProductionUpdateInterface), because the building can't move // out of the factory. When we do our Starcraft port and have flying Terran // buildings, we'll have to change this ;-) // Remember: To ASSUME makes an ASS out of U and ME. Player.cpp
// HERE WOULD BE A GREAT PLACE FOR AN IDIOT TEST: // REJECT SIMULATION NODES THAT ARE OFF SCREEN!!!!!!!!!! // HERE WOULD BE A GREAT PLACE FOR AN IDIOT TEST: // REJECT SIMULATION NODES THAT ARE OFF SCREEN!!!!!!!!!! W3DTerrainVisual.cpp
// // force the tree control to redraw, it seems to have problems updating // the plus signs, lame ass Microsoft // HeirarchyView.cpp
; String is returned by const for a reason. Bad things will happen ; if you modify it. You have been warned. locale.cpp
// We need to be able to grab w3d's from a localization dir, since Germany hates exploding people units. W3DFileSystem.cpp
// I can't take it any more. Let the record show that I think the UpgradeMux multiple inheritence is CRAP. getAutoHealBehaviorModuleData()->m_upgradeMuxData.muxDataProcessUpgradeRemoval(getObject()); AutoHealBahaviour.h