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Joined 2 years ago
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Cake day: September 28th, 2023

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  • There’s a thread on Reddit showcasing some hilarious Code Comments within the Generals Codebase: https://old.reddit.com/r/commandandconquer/comments/1izpkmh/funny_generals_source_code_comments/

    Examples:

        // Assumption: Things with a KINDOF_STRUCTURE flag can never be built from 
        // a factory (ProductionUpdateInterface), because the building can't move
        // out of the factory. When we do our Starcraft port and have flying Terran
        // buildings, we'll have to change this ;-)
        // Remember: To ASSUME makes an ASS out of U and ME. 
        Player.cpp
    
        // HERE WOULD BE A GREAT PLACE FOR AN IDIOT TEST:
      // REJECT SIMULATION NODES THAT ARE OFF SCREEN!!!!!!!!!!
        // HERE WOULD BE A GREAT PLACE FOR AN IDIOT TEST:
      // REJECT SIMULATION NODES THAT ARE OFF SCREEN!!!!!!!!!!
      W3DTerrainVisual.cpp
    
      //
      // force the tree control to redraw, it seems to have problems updating
      // the plus signs, lame ass Microsoft
     //
      HeirarchyView.cpp
    
      ; String is returned by const for a reason.  Bad things will happen 
      ; if you modify it.  You have been warned.
      locale.cpp
    
      // We need to be able to grab w3d's from a localization dir, since Germany hates exploding people units.
      W3DFileSystem.cpp
    
      // I can't take it any more.  Let the record show that I think the UpgradeMux multiple inheritence is CRAP.
    getAutoHealBehaviorModuleData()->m_upgradeMuxData.muxDataProcessUpgradeRemoval(getObject());
      AutoHealBahaviour.h
    


  • I don’t watch streams, but I do watch a lot of Let’s Plays (i.e. Materwelonz, WoolieVersus). Sometimes to watch them play games that I normally wouldn’t, sometimes to listen to their insights at certain hype points in games I previously played, and usually due to loneliness (i.e. parasocial relationships).

    Regarding the last point, it also tends to be the reason I gravitate towards games with strong story, or MMOs. Feeling like I belong to a community keeps the loneliness at bay. Outside of games, I like to be in crowded areas, though not necessarily interacting with anyone.