

Older games are also meant to be beaten. I remember games that had reviews saying, “This game will take 40-60 hours to complete”, and that was it. You could replay it if you wanted, but it was just an experience.
The new idea is live service games. Games you can never really beat, you just grind at it forever. That or they have a bunch of add on things to make the game take a lot longer so you keep playing the same thing over and over again. I’m not saying they’re not fun, just that they lack a satisfying conclusion and variety.


That makes sense. Microsoft didn’t enter the console market for gamers or gaming- they entered it to beat sony. The PS2 had a linux distro you could load on it to try to sell it as a computer to circumvent luxury import taxes. If it WAS a computer, it would compete with Microsoft Windows. They were worried that a console could just sell software instead of games and be a competitor, so they threw a ton of money trying to run Sony out of business.
Microsoft never really wanted to win gaming. The war was against an enemy that wasn’t really a threat. So not killing off a console wasn’t really a “loss”.